![]() I played it with people once done and I realized that it really didn't work. When I made it, I thought it was the best map I have ever made, but it totally failed. I you need more datas about the map, because you are a pervert, an old man or have nothing to do, click here: () It doesn't need more than 2 hours of work I guess. Then, I'll work on the others problem, the sky and the pushs. the First thing I'll do, is to make it only playable on FFA, the layout is simple and much efficient for FFA but not really adapted to CTF. Textures and spawns are already done and don't need to be changed, so the map itself doesn't need much work. Also, I used a texture which isn't under GplV2. there were problems with the sky, the weapons places, the flags in ctf (which didn't appear) and the plasma (which didn't appear too). I wanted to make something really simple, symetrical, small and playable on any gametype (tournament, free for all, capture the flag, domination.): it didn't work as planned at the beginning. ![]() I made it in 4 or 5 hours, it was just a prototype when I made it. com/wiki/Mapping_information_for_special_gametypes]support for OA gametypes ( Title: Re: Gauging interest: OA Community Mappack? and it would be nice they would have DO NOT LINK) h t t p s : / / openarena. Of course, remember that those maps would need to do not require the Q3 texture compatibility pack (and that new textures from yours would need to be GPLv2 compiant -and not taken/modifed from uncertain/copyrighted sources-). I'm going to send a PM to Pulchr, to inform him about this thread.Īkom: that looks promising (and a little creepy). I don't remember if some of them were even posted into the SVN commit thread.Īlso the "pul1ffa - hit the ground running" map was quite promising. Moixie, IIRC there were some maps from yours almost ready, but that were not completed in time for the "new stuff lock" deadline for 0.8.8, and thus are not in 0.8.8. Title: Re: Gauging interest: OA Community Mappack? com/wiki/OpenArena_Community_Mappack] the Wiki article ( Release dates, participants and the like can be seen there.įinal release - 13 maps: (!oacmp/oacmp-volume1-v2.zip) (84 MB) If there's enough people, we can start the work.įor more info, refer to DO NOT LINK) h t t p s : / / openarena. This means: no other requirements such as a compatibility texture package.Ĭhoose the style you want, the layout you want, etc. The map should work 100% into a vanilla OA folder.Everything else (CC, copyrighted stuff -!-) is disallowed. Stuff made from scratch is allowed as well, as long as you provide the sources. This is, Public Domain stuff and already GPL/GPLv2 stuff is allowed. Restrictions: (Everything else is allowed) I guess I can spice things up a bit in the mapping front, as well as get motivation to some people.
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