Then you get spotted, so you vanish into the darkness and start picking off your hunters with a silenced pistol, seamlessly shifting into Panther mode. You might start off a level playing as a Ghost, sneaking past enemies and maybe subduing a few. You’re not, thankfully, forced into any of these styles. And yes, I said points: completing missions gets you money based on how many “points” you’ve earned, and earning the most seems to rely on you moving through levels like a shadow. Ghost, conversely, focuses on non-lethal takedowns through chokeholds, sticky shockers, and sleeping gas (all of which can apparently result in them being woken by allies, though I never saw this happen), but to really play like a Ghost and get the most points, you need to leave enemies undisturbed. This is where you’re using silenced weapons and a combat knife, stalking your way through the levels, quietly murdering everyone like a spectacularly noiseless slasher movie monster. Panther focuses on stealth and lethal kills. It’s also the dullest way to play, by a very long way. Equip Sam with frag grenades, proximity mines, heavy armour, and the biggest guns you can buy, and then shoot your way through the missions. ![]() Magoo if you attempt to move while using them.Īssault is basically what you’d expect, in that you play like a cover shooter. Sonar Goggles have the advantage of letting you see through walls (except on the highest difficulty) with the minor disadvantage of turning you into Mr. If you’ve listened to the podcast you’ll already know that these aren’t to be taken literally (if you’re playing in Ghost style you’re not trying to scare away terrorists, and if you’re going Panther style you don’t need to stop to piss to, uh, mark your territory) but they genuinely provide a number of ways to play the game. Prior to release, Ubisoft spent a lot of time telling everyone that you could play in three styles – Ghost, Panther, or Assault – and swap between them as you liked. Splinter Cell: Blackbird takes most of these ideas, but transplants them into something that’s a lot more Splinter Cell. It was a bit more linear, a bit more focused on the new Mark and Execute feature (which let you “mark” targets and then instantly kill all of them with one button press) and a bit more combat heavy, with features like a marker for your last known position. In everything else, though, Splinter Cell: Blackberry blows Conviction away, which is a pretty good thing considering Conviction was… not really a Splinter Cell game. If you’re used to him being a snarky-but-level-headed operator who doesn’t panic and is always in control, get ready to sigh loudly. ![]() Splinter Cell: Black Plague follows on directly from Conviction, and – despite having a good villain, some decent plotting, and a gripping story – it occasionally makes Fisher look like a tantrum-throwing idiot. The script, on the other hand, is a bit more mixed. ![]() Sam began to wonder if having Fourth Echleon skywrite his mission objectives was perhaps giving the game away a little.
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